#index;text;;
1;     .  ,  , ,  ,  .      ,        .    ,       ,   .            ,  ,     .;gameplay;
2; ,      ,   .    ,   ,    .  ,  -,   - .      ,     ,      .      .    ,     ,  . ;ai;
3;       .    ,          .        :  ,  ,   , ,   .         ,  , ,    .    ,    .;gameengine;
4;          . ,   ,      ,     .        .;sound;
5;      .  ,          .               .        ,    ,         .        .;graphics;
6;      ,    ,   ,  .          ,  ,   ,   . ,       .         .               .;scripting;
7;    : , , ,  ,      .    ,           .   UI        UI,    .     .  UI        .  UI      .    ,      .;ui;
8;      .         ,   .       ,  ,   .    ,   ,       .     -    .;network;
10;       .      .     ,  ,  ,  ,    .    ,       ,  ,       . ,  ,     .       .;contentdesign
11;,       .         .         ,    .     ,      .      ,      .      ,          , .;gamewriting;
12;     ,    ,    .        ,  ?     ?      ? It decides whether the people live in a democracy, or under the strict rule of a tyrant.      ?     ,   ,    .   .        .;worlddesign;
13;  -    , , ,     .      .        ,     .       ,       .            .   ,    ,        .;leveldesign;
14;        .      .      ,   - .     ,    .       ,     .       , ,     .;sounddesign;
15;        .         ,    ,  .     ,      .;systemdesign;
16;  -       . This includes both on-screen controls, like buttons, as well as controlling player in the game world.   ,       . No level of graphics, content, or sound quality can make up for a bad interface, whereas a great interface can make your games shine.      ,       UI.;uidesign;
17;        .     ,    ,       .            ,      .    ,        .       .      ,            .;arting;
18;      ,     .      ,    -,     .       ,       ,     .;composing;
19;      .  ,  ,      ,    .  , , ,  ,   ,    .       ,       .          .;producing;
20;    .        .        .          !   ,          ,        .   ,       .;marketing;
21; - .        .           .          ,    .         ,     ,    .;pr;