Update v1.0.4:

Features and Improvements
- Genestealer facing direction AI improved
- GS spawnpoint block now calculated as radius irrelevant of walking distance
- GS spawnpoints now revealed by perception range
- Status icons in unit panel moved outside the portait
- Popping hit and miss text when using cyclone
- Power Sword for Ultramarines now uses proper Ultramarines model
- Performance improvements on outline renderer
- Sound fx for chainfist when destroying doors
- Added low resolution flamer vfx for low quality settings
- Added low resolution overwatch vfx for low quality settings
- Performance improvements on overwatch vfx with quality settings change
- Mission objective markers added for some UM missions
- Lots of text improvements
- Keep upgrade icon on loadout on the unit if swapping unit
- Flaming tiles display depending on quality setting
- New chainfist animations
- Reload sound fx improvements
- Changing squad leader now also changes squad name in display
- Improvements to AI path calculations and shortest path

Balancing
- Added extra clip to the Assault Cannon to give more ammo
- +Attack upgrade now also adds more ammo to Assault Cannon and Storm Bolter

Bugfixes
- Playing animations when Space Marines kill other Space Marines (e.g. assault cannon)
fix for ambient sound volume setting not being properly controlled by volume
- Linux locale fix crashing game
- Flame thrower (and other weapons) ammo counter fix when finding ammo upgrade chest
- Kill count now properly calculated on mission end screen
- Campaign win screen could pop up too early fix
- Frost axe sound now properly played
- Fix for missing objectives on briefing screen
- Fix advancing tutorial part for swapping Sergeant with Librarian
- Blood sometimes drawn on top of Terminator fix
- Removed ugly half pixel white border on some icons
- On some missions in the deploy round pre-spawned Genestealers where visible
- Mine kills now also count towards kill achievements
- Thunder Crusher Achievement fixed
- Fix for Librarian skill unlock at lvl 5
- Added colliders to various objects in the missions that were missing
- Fix for using hotkeys during movement of Terminators
- Font fixes for manual
- Alarm Call mission win condition fix
- Free shot doesnt reset after movement


Update v1.0.3:

Features and Improvements
- Optimized memory usage of Genestealer/Broodlord skins switches
- Default to have unit stats window open on left side of HUD
- Minor performance improvements in shadow casting system + shoulder camera
- Various smaller script optimizations / performance
- Split video options into generic video/performance and advanced video
- Added checkboxes to enable/disable overwatch cones
- Swapped logo to the non-edition version

Balancing
- Lightning claws / Wolf claws nerf (sorry guys)
- Thunder Hammer Storm Shield buff fix (congrats guys)

Bugfixes
- Fix relic Storm Bolter +range bonus making bolter unusable
- Eye color on genestealers now set properly
- Fix for achievements flesh tearer and thunder crusher
- Fix ranked achievements for heavy and melee rank 2 and 3
- FoJ mission 2 objective triggers
- Blocking GS entry points now corresponds to visual radius circle instead of tile distance

Known Issues
- Genestealer/Broodlords skins during acid/fire not properly set


Update v1.0.2:

Features and Improvements
- Librarian spell templates similar to the flamer templates!!!
- Advanced video options for color correction, vignetting, bloom and noise/grain. Play Space Hulk in noir look!
- Removed flash mission empty chests except for when all other buffs have been found already
- Status icons added above units in the squad panel
- Improved visibility of selected Terminator in squad panels with yellow border instead of green
- Improved readability of squad panel AP+PSI point font
- Overwatch rays now scale with quality setting to improve performance
- XP boosts also apply to kills + objectives and not only mission XP

Bugfixes
- additional save game fixes
- overlapping status icons on Terminators fixed
- fix for some graphical glitches on deploy overview if it ended too soon
- Battle Barge on background main menu now properly reappears second time you enter main menu
- Fixed ranked achievements
- Cannot put equipment into walls anymore
- Reenabled pan to Terminator on select that was wrongly committed in 1.0.1
- Preventing input in text fields to have effect in game
- Fixed grainy main menu logo on some quality settings


Update v1.0.1:

- Added option to disable volumetric lights to increase performance
- Music now plays in all submenus
- FIxed correct loading of several missions
- Fixed various spelling mistakes
- Dialog on achievement completion now displays correctly
- Fixed Slayer of Monsters, Melee Mayhem, Autocannon Experienced and C.A.T. data retrieved achievements
- Doorbreacher achievement now requires to destroy 20 doors
- Implemented Hotkeys for reloading and unjamming/cooldown (R + C)
- Added 2 additional camera zoom levels
- GS attacking door are not automatically visible anymore
- Fixed camera panning by accident in briefing screen
- Added the missing room prefabs in Mission Annihilation 03
- Fixed issues with mission 7 & 15 in Fall of Jtunheim campaign, mission 14 in Hammer & Anvil campaign
- Fixed errors regarding consciousness in Mission Alarm Call
- Fixed so the light activates in Mission Cleanse 02

Known bug
- pan to Terminator on select broken. Will be fixed in 1.0.2